340 lines
12 KiB
Markdown
340 lines
12 KiB
Markdown
Quake
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-----
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A Quake-like dropdown container for your favourite application.
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**Usage**
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Define it globally to have a single instance for all screens:
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```lua
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local quake = lain.util.quake()
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```
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or define it in `connect_for_each_screen` to have one instance for each screen:
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```lua
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awful.screen.connect_for_each_screen(function(s)
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-- Quake application
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s.quake = lain.util.quake()
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-- [...]
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```
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**Keybinding example**
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If using a global instance:
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```lua
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awful.key({ modkey, }, "z", function () quake:toggle() end),
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```
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If using a per-screen instance:
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```lua
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awful.key({ modkey, }, "z", function () awful.screen.focused().quake:toggle() end),
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```
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**Input table**
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Variable | Meaning | Type | Default
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--- | --- | --- | ---
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`app` | client to spawn | string | "xterm"
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`name` | client name | string | "QuakeDD"
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`argname` | how to specify client name | string | "-name %s"
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`extra` | extra `app` arguments | string | empty string
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`border` | border width | integer | 1
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`visible` | initially visible | boolean | false
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`followtag` | always spawn on currently focused screen | boolean | false
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`overlap` | Overlap the wibox or not | boolean | false
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`settings` | Additional settings to make on the client | function | `nil`
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`screen` | screen where to spawn the client | integer | `awful.screen.focused()`
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`height` | dropdown client height | float in [0,1] or exact pixels number | 0.25
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`width` | dropdown client width | float in [0,1] or exact pixels number | 1
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`vert` | vertical position | string, possible values: "top", "bottom", "center" | "top"
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`horiz` | horizontal position | string, possible values: "left", "right", "center" | "left"
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`height` and `width` express a fraction of the workspace.
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`settings` is a function which takes the client as input, and can be used to customize its properties. For instance:
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```lua
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-- set the client sticky
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s.quake = lain.util.quake { settings = function(c) c.sticky = true end }
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```
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Read [here](https://awesomewm.org/doc/api/classes/client.html#Object_properties) for the complete list of properties.
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**Notes**
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* [Does not work](https://github.com/lcpz/lain/issues/358) with `gnome-terminal`, `konsole`, or any other terminal which is strictly designed for a Desktop Environment. Just pick a better terminal, [there's plenty](https://wiki.archlinux.org/index.php/List_of_applications#Terminal_emulators).
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* Set `followtag = true` if [experiencing issues with multiple screens](https://github.com/lcpz/lain/issues/346).
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* If you have a `awful.client.setslave` rule for your application, ensure you use an exception for `QuakeDD` (or your defined `name`). Otherwise, you may run into problems with focus.
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* If you are using a VTE-based terminal like `termite`, be sure to set [`argname = "--name %s"`](https://github.com/lcpz/lain/issues/211).
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* If you are using a terminal that does not always set its `class_id` to your specified `name`, such as Alacritty, then toggling will not work. You can solve this issue as explained [here](https://github.com/lcpz/lain/issues/536#issuecomment-1180155486).
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Separators
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----------
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Adds Cairo separators.
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```lua
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local separators = lain.util.separators
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```
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A separator function `separators.separator` takes two color arguments, defined as strings. `"alpha"` argument is allowed. Example:
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```lua
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arrl_dl = separators.arrow_left(beautiful.bg_focus, "alpha")
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arrl_ld = separators.arrow_left("alpha", beautiful.bg_focus)
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```
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You can customize height and width by setting `separators_height` and `separators_width` in your `theme.lua`. Default values are 0 and 9, respectively.
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List of functions:
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+-- separators
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|`-- arrow_right() Draw a right arrow.
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`-- arrow_left() Draw a left arrow.
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Markup
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------
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Easier markup.
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```lua
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local markup = lain.util.markup
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```
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List of functions:
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+-- markup
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|`-- bold() Set bold.
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|`-- italic() Set italicized text.
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|`-- strike() Set strikethrough text.
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|`-- underline() Set underlined text.
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|`-- monospace() Set monospaced text.
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|`-- big() Set bigger text.
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|`-- small() Set smaller text.
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|`-- font() Set the font of the text.
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|`-- font() Set the font of the text.
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|`-- color() Set background and foreground color.
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|`-- fontfg() Set font and foreground color.
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|`-- fontbg() Set font and background color.
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`-- fontcolor() Set font, plus background and foreground colors.
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|`--+ bg
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| `-- color() Set background color.
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`--+ fg
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`-- color() Set foreground color.
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they all take one argument, which is the text to markup, except the following:
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```lua
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markup.font(font, text)
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markup.color(fg, bg, text)
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markup.fontfg(font, fg, text)
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markup.fontbg(font, bg, text)
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markup.fontcolor(font, fg, bg, text)
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markup.fg.color(color, text)
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markup.bg.color(color, text)
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```
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Dynamic tagging
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---------------
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That is:
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- add a new tag;
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- rename current tag;
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- move current tag;
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- delete current tag.
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If you delete a tag, any rule set on it shall be broken, so be careful.
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Use it with key bindings like these:
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```lua
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awful.key({ modkey, "Shift" }, "n", function () lain.util.add_tag(mylayout) end),
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awful.key({ modkey, "Shift" }, "r", function () lain.util.rename_tag() end),
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awful.key({ modkey, "Shift" }, "Left", function () lain.util.move_tag(1) end), -- move to next tag
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awful.key({ modkey, "Shift" }, "Right", function () lain.util.move_tag(-1) end), -- move to previous tag
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awful.key({ modkey, "Shift" }, "d", function () lain.util.delete_tag() end),
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```
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The argument in `lain.util.add_tag` represents the tag layout, and is optional: if not present, it will be defaulted to `awful.layout.suit.tile`.
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Useless gaps resize
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---------------------
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Changes `beautiful.useless_gaps` on the fly.
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```lua
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lain.util.useless_gap_resize(thatmuch, s, t)
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```
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The argument `thatmuch` is the number of pixel to add to/substract from gaps (integer).
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The arguments `s` and `t` are the `awful.screen` and `awful.tag` in which you want to change the gap. They are optional.
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Following are example keybindings for changing client gaps on current screen and tag.
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Example 1:
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```lua
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-- On the fly useless gaps change
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awful.key({ altkey, "Control" }, "+", function () lain.util.useless_gaps_resize(1) end),
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awful.key({ altkey, "Control" }, "-", function () lain.util.useless_gaps_resize(-1) end),
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```
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where `altkey = Mod1`. Example 2:
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```lua
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mywidget:buttons(awful.util.table.join (
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awful.button({}, 4, function() lain.util.useless_gaps_resize(-1) end),
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awful.button({}, 5, function() lain.util.useless_gaps_resize(1) end)
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end)
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))
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```
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so when hovering the mouse over `mywidget`, you can adjust useless gaps size by scrolling with the mouse wheel.
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tag\_view\_nonempty
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-------------------
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This function lets you jump to the next/previous non-empty tag.
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It takes two arguments:
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* `direction`: `1` for next non-empty tag, `-1` for previous.
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* `sc`: Screen which the taglist is in. Default is `mouse.screen` or `1`. This
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argument is optional.
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You can use it with key bindings like these:
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```lua
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-- Non-empty tag browsing
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awful.key({ altkey }, "Left", function () lain.util.tag_view_nonempty(-1) end),
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awful.key({ altkey }, "Right", function () lain.util.tag_view_nonempty(1) end),
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```
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where `altkey = "Mod1"`.
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magnify\_client
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---------------
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Set a client to floating and resize it in the same way the "magnifier"
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layout does it. Place it on the "current" screen (derived from the mouse
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position). This allows you to magnify any client you wish, regardless of
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the currently used layout. Use it with a client keybinding like this:
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```lua
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clientkeys = awful.util.table.join(
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-- [...]
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awful.key({ modkey, "Control" }, "m", lain.util.magnify_client),
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-- [...]
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)
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```
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If you want to "de-magnify" it, just retype the keybinding.
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If you want magnified client to respond to `incmwfact`, read [here](https://github.com/lcpz/lain/issues/195).
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menu\_clients\_current\_tags
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----------------------------
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Similar to `awful.menu.clients`, but this menu only shows the clients
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of currently visible tags. Use it with a key binding like this:
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```lua
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awful.key({ "Mod1" }, "Tab", function()
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lain.util.menu_clients_current_tags({ width = 350 }, { keygrabber = true })
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end),
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```
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menu\_iterator
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--------------
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A generic menu utility which enables iteration over lists of possible
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actions to execute. The perfect example is a menu for choosing what
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configuration to apply to X with `xrandr`, as suggested on the [Awesome wiki page](https://awesomewm.org/recipes/xrandr).
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<p align="center">
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<img src="https://user-images.githubusercontent.com/4147254/36317474-3027f8b6-130b-11e8-9b6b-9a2cf55ae841.gif"/>
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<br>An example Synergy menu, courtesy of <a href="https://github.com/sim590/dotfiles/blob/master/awesome/rc/xrandr.lua">sim590</a>
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</p>
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You can either manually create a menu by defining a table in this format:
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```lua
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{ { "choice description 1", callbackFuction1 }, { "choice description 2", callbackFunction2 }, ... }
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```
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or use `lain.util.menu_iterator.menu`. Once you have your menu, use it with `lain.menu_iterator.iterate`.
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### Input tables
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**lain.menu_iterator.iterate**
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| Argument | Description | Type
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|---|---| ---
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| `menu` | the menu to iterate on | table
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| `timeout` | time (in seconds) to wait on a choice before the choice is accepted | integer (default: 4)
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| `icon` | path to the icon to display in `naughty.notify` window | string
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**lain.menu_iterator.menu**
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| Argument | Description | Type
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|---|---| ---
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`choices` | list of choices (e.g., `{ "choice1", "choice2", ... }`) | array of strings
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`name` | name of the program related to this menu | string
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`selected_cb` | callback to execute for each selected choice, it takes one choice (string) as argument; can be `nil` (no action to execute) | function
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`rejected_cb` | callback to execute for all rejected choices (the remaining choices, once one is selected), it takes one choice (string) as argument; can be `nil` (no action to execute) | function
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`extra_choices` | more choices to be added to the menu; unlike `choices`, these ones won't trigger `rejected_cb` | array of `{ choice, callback }` pairs, where `choice` is a string and `callback` is a function
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`combination` | how choices have to be combined in the menu; possible values are: "single" (default), the set of possible choices will simply be the input set ; "powerset", the set of possible choices will be the [power set](https://en.wikipedia.org/wiki/Power_set) of the input set | string
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### Examples
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A simple example is:
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```lua
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local mymenu_iterable = lain.util.menu_iterator.menu {
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choices = {"My first choice", "My second choice"},
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name = "My awesome program",
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selected_cb = function(choice)
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-- do something with selected choice
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end,
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rejected_cb = function(choice)
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-- do something with every rejected choice
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end
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}
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```
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The variable `mymenu_iterable` is a menu compatible with the function `lain.util.menu_iterator.iterate`, which will iterate over it and displays notification with `naughty.notify` every time it is called. You can use it like this:
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```lua
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local confirm_timeout = 5 -- time to wait before confirming the menu selection
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local my_notify_icon = "/path/to/icon" -- the icon to display in the notification
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lain.util.menu_iterator.iterate(mymenu_iterable, confirm_timeout, my_notify_icon)
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```
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Once `confirm_timeout` has passed without anymore calls to `iterate`, the choice is made and the associated callbacks (both for selected and rejected choices) are spawned.
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A useful practice is to add a `Cancel` option as an extra choice for canceling a menu selection. Extending the above example:
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```lua
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local mymenu_iterable = lain.util.menu_iterator.menu {
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choices = {"My first choice", "My second choice"},
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name = "My awesome program",
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selected_cb = function(choice)
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-- do something with selected choice
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end,
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rejected_cb = function(choice)
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-- do something with every rejected choice
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end
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-- nil means no action to do
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extra_choices = { {"Cancel"}, nil }
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}
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```
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