Fixed small upgrades needed display bug
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aafae9e8ce
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@ -98,6 +98,8 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
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return super<BlockEntity>.getCapability(cap, side)
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}
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private fun upgradesNeededForLevel(level: Int): Int = level.toFloat().pow(1.5f).toInt()
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private fun getPickaxe(): ItemStack = Items.NETHERITE_PICKAXE.defaultInstance.apply {
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if (fortuneLevel > 0) enchant(Enchantments.BLOCK_FORTUNE, fortuneLevel)
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}
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@ -174,7 +176,7 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
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speedUpgradesNeeded -= used
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if (speedUpgradesNeeded == 0) {
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speedLevel++
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speedUpgradesNeeded = speedLevel.toFloat().pow(1.5f).toInt()
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speedUpgradesNeeded = upgradesNeededForLevel(speedLevel)
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player.displayClientMessage(TextComponent("New speed level: $speedLevel, upgrades needed for next level: $speedUpgradesNeeded"), true)
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} else
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player.displayClientMessage(TextComponent("Upgrades needed for next level: $speedUpgradesNeeded"), true)
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@ -184,7 +186,7 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
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fortuneUpgradesNeeded -= used
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if (fortuneUpgradesNeeded == 0) {
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fortuneLevel++
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fortuneUpgradesNeeded = fortuneLevel.toFloat().pow(1.5f).toInt()
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fortuneUpgradesNeeded = upgradesNeededForLevel(fortuneLevel)
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player.displayClientMessage(TextComponent("New fortune level: $fortuneLevel, upgrades needed for next level: $fortuneUpgradesNeeded"), true)
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} else
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player.displayClientMessage(TextComponent("Upgrades needed for next level: $fortuneUpgradesNeeded"), true)
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@ -265,9 +267,9 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
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override fun getUpdatePacket(): Packet<ClientGamePacketListener>? = ClientboundBlockEntityDataPacket.create(this)
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fun probeInfo(info: IProbeInfo) {
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val speedMax = (2.0).pow(speedLevel).toInt()
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val speedMax = upgradesNeededForLevel(speedLevel)
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info.text("Speed: level $speedLevel, ${speedMax - speedUpgradesNeeded}/$speedMax")
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val fortuneMax = (2.0).pow(fortuneLevel).toInt()
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val fortuneMax = upgradesNeededForLevel(fortuneLevel)
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info.text("Fortune: level $fortuneLevel, ${fortuneMax - fortuneUpgradesNeeded}/$fortuneMax")
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if (itemsToDrop.isNotEmpty())
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info.text("Waiting to extract items...")
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