Fixed small upgrades needed display bug

This commit is contained in:
Mutzi 2023-05-11 19:39:44 +02:00
parent aafae9e8ce
commit 702b64ecc0

View File

@ -98,6 +98,8 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
return super<BlockEntity>.getCapability(cap, side)
}
private fun upgradesNeededForLevel(level: Int): Int = level.toFloat().pow(1.5f).toInt()
private fun getPickaxe(): ItemStack = Items.NETHERITE_PICKAXE.defaultInstance.apply {
if (fortuneLevel > 0) enchant(Enchantments.BLOCK_FORTUNE, fortuneLevel)
}
@ -174,7 +176,7 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
speedUpgradesNeeded -= used
if (speedUpgradesNeeded == 0) {
speedLevel++
speedUpgradesNeeded = speedLevel.toFloat().pow(1.5f).toInt()
speedUpgradesNeeded = upgradesNeededForLevel(speedLevel)
player.displayClientMessage(TextComponent("New speed level: $speedLevel, upgrades needed for next level: $speedUpgradesNeeded"), true)
} else
player.displayClientMessage(TextComponent("Upgrades needed for next level: $speedUpgradesNeeded"), true)
@ -184,7 +186,7 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
fortuneUpgradesNeeded -= used
if (fortuneUpgradesNeeded == 0) {
fortuneLevel++
fortuneUpgradesNeeded = fortuneLevel.toFloat().pow(1.5f).toInt()
fortuneUpgradesNeeded = upgradesNeededForLevel(fortuneLevel)
player.displayClientMessage(TextComponent("New fortune level: $fortuneLevel, upgrades needed for next level: $fortuneUpgradesNeeded"), true)
} else
player.displayClientMessage(TextComponent("Upgrades needed for next level: $fortuneUpgradesNeeded"), true)
@ -265,9 +267,9 @@ class QuarryTile(private val myPos: BlockPos, state: BlockState) : BlockEntity(Q
override fun getUpdatePacket(): Packet<ClientGamePacketListener>? = ClientboundBlockEntityDataPacket.create(this)
fun probeInfo(info: IProbeInfo) {
val speedMax = (2.0).pow(speedLevel).toInt()
val speedMax = upgradesNeededForLevel(speedLevel)
info.text("Speed: level $speedLevel, ${speedMax - speedUpgradesNeeded}/$speedMax")
val fortuneMax = (2.0).pow(fortuneLevel).toInt()
val fortuneMax = upgradesNeededForLevel(fortuneLevel)
info.text("Fortune: level $fortuneLevel, ${fortuneMax - fortuneUpgradesNeeded}/$fortuneMax")
if (itemsToDrop.isNotEmpty())
info.text("Waiting to extract items...")