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4 Commits
v1.1.0 ... main

Author SHA1 Message Date
7a9a5170ed
Fixed #4 2024-03-24 09:20:36 +01:00
f8c7b38678
Bumped version 2024-03-22 09:30:38 +01:00
f0348472b6
Replace icons with high-quality ones 2024-03-22 09:30:01 +01:00
afab78db12
Rewrote the game in C#
Added sounds and music
2024-03-21 11:53:40 +01:00
358 changed files with 3127 additions and 2492 deletions

90
.gitignore vendored
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.godot/
export/
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# Created by https://www.toptal.com/developers/gitignore/api/rider
# Edit at https://www.toptal.com/developers/gitignore?templates=rider
### Rider ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# AWS User-specific
.idea/**/aws.xml
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# SonarLint plugin
.idea/sonarlint/
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# End of https://www.toptal.com/developers/gitignore/api/rider

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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/contentModel.xml
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/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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Hellswipers

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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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8
Hellswipers.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
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19
Hellswipers.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hellswipers", "Hellswipers.csproj", "{422EE1A2-8A73-4E79-8DD6-605A9503D575}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{422EE1A2-8A73-4E79-8DD6-605A9503D575}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{422EE1A2-8A73-4E79-8DD6-605A9503D575}.Debug|Any CPU.Build.0 = Debug|Any CPU
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11
Main Normal file
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{
"disabled_build_options": {
"disable_3d": true,
"disable_3d_physics": true,
"openxr": false
},
"disabled_classes": [
"Node3D"
],
"type": "build_profile"
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assets/gems/convert.py Normal file
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import multiprocessing
import cv2
import pathlib
import numpy
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.image import Image
from kivy.uix.behaviors.button import ButtonBehavior
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivy.graphics.texture import Texture
bg = numpy.array([27, 27, 27])
colors = [
(numpy.array([213, 182, 93]), numpy.array([255, 255, 255])),
(numpy.array([ 78, 189, 207]), numpy.array([255, 255, 255])),
(numpy.array([ 83, 131, 63]), numpy.array([255, 255, 255])),
(numpy.array([203, 76, 62]), numpy.array([255, 255, 255]))
]
raw_dir = pathlib.Path('raw')
icons_dir = pathlib.Path('icons')
def make_img(img, c):
rc = c[0]
gc = c[1]
for row in img:
for i in range(len(row)):
pix = row[i]
rv = pix[0] / 255
gv = pix[1] / 255
row[i] = rv * rc + gv * gc + (1 - rv - gv) * bg
return cv2.flip(img, 0)
class Im(ButtonBehavior, Image):
def __init__(self, color):
ButtonBehavior.__init__(self)
Image.__init__(self, size=(256, 256), size_hint=(256, 256))
self.name = None
self.mc = color
def update(self, img, name):
self.name = name
tex: Texture = Texture.create(size=(img.shape[1], img.shape[0]), colorfmt='rgb')
tex.blit_buffer(img.tobytes(), colorfmt='rgb', bufferfmt='ubyte')
self.texture = tex
def on_press(self):
self.texture.save(f'icons/{self.name}')
app.update()
class MainApp(App):
def build(self):
self.imgs = pathlib.Path('raw').glob('*.png')
self.img: pathlib.Path = None
self.label = Label(font_size=48)
self.im = [Im(c) for c in colors]
self.pool = multiprocessing.Pool(4)
gl = GridLayout(cols=2)
for i in self.im:
gl.add_widget(i)
bl = BoxLayout(orientation='vertical')
bl.add_widget(self.label)
bl.add_widget(gl)
self.update()
return bl
def update(self):
self.img: pathlib.Path = next(self.imgs)
if self.img is None:
exit(0)
if (icons_dir / self.img.name).exists():
self.update()
return
self.label.text = str(self.img.name)[:-4]
i = cv2.imread(str(self.img))
i = cv2.cvtColor(i, cv2.COLOR_BGR2RGB)
print('updating')
imgs = self.pool.starmap(make_img, [
(i, colors[0]),
(i, colors[1]),
(i, colors[2]),
(i, colors[3])
])
for j in range(4):
self.im[j].update(imgs[j], self.img.name)
app = MainApp()
if __name__ == '__main__':
icons_dir.mkdir(exist_ok=True)
app.run()

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