98 lines
4.4 KiB
ReStructuredText
98 lines
4.4 KiB
ReStructuredText
Lossless Data Compression
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Some lossless data compression algorithms are available in botan, currently all
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via third party libraries - these include zlib (including deflate and gzip
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formats), bzip2, and lzma. Support for these must be enabled at build time;
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you can check for them using the macros ``BOTAN_HAS_ZLIB``, ``BOTAN_HAS_BZIP2``,
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and ``BOTAN_HAS_LZMA``.
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.. note::
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You should always compress *before* you encrypt, because encryption seeks to
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hide the redundancy that compression is supposed to try to find and remove.
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Compression is done through the ``Compression_Algorithm`` and
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``Decompression_Algorithm`` classes, both defined in `compression.h`
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Compression and decompression both work in three stages: starting a
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message (``start``), continuing to process it (``update``), and then
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finally completing processing the stream (``finish``).
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.. cpp:class:: Compression_Algorithm
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.. cpp:function:: void start(size_t level)
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Initialize the compression engine. This must be done before calling
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``update`` or ``finish``. The meaning of the `level` parameter varies by
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the algorithm but generally takes a value between 1 and 9, with higher
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values implying typically better compression from and more memory and/or
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CPU time consumed by the compression process. The decompressor can always
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handle input from any compressor.
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.. cpp:function:: void update(secure_vector<uint8_t>& buf, \
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size_t offset = 0, bool flush = false)
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Compress the material in the in/out parameter ``buf``. The leading
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``offset`` bytes of ``buf`` are ignored and remain untouched; this can be
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useful for ignoring packet headers. If ``flush`` is true, the
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compression state is flushed, allowing the decompressor to recover the
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entire message up to this point without having the see the rest of the
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compressed stream.
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.. cpp::function:: void finish(secure_vector<uint8_t>& buf, size_t offset = 0)
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Finish compressing a message. The ``buf`` and ``offset`` parameters are
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treated as in ``update``. It is acceptable to call ``start`` followed by
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``finish`` with the entire message, without any intervening call to
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``update``.
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.. cpp:class:: Decompression_Algorithm
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.. cpp:function:: void start()
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Initialize the decompression engine. This must be done before calling
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``update`` or ``finish``. No level is provided here; the decompressor
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can accept input generated by any compression parameters.
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.. cpp:function:: void update(secure_vector<uint8_t>& buf, \
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size_t offset = 0)
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Decompress the material in the in/out parameter ``buf``. The leading
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``offset`` bytes of ``buf`` are ignored and remain untouched; this can be
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useful for ignoring packet headers.
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This function may throw if the data seems to be invalid.
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.. cpp::function:: void finish(secure_vector<uint8_t>& buf, size_t offset = 0)
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Finish decompressing a message. The ``buf`` and ``offset`` parameters are
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treated as in ``update``. It is acceptable to call ``start`` followed by
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``finish`` with the entire message, without any intervening call to
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``update``.
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This function may throw if the data seems to be invalid.
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The easiest way to get a compressor is via the functions
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``Compression_Algorithm::create`` and
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``Decompression_Algorithm::create`` which both accept a string
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argument which can take values include `zlib` (raw zlib with no
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checksum), `deflate` (zlib's deflate format), `gzip`, `bz2`, and
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`lzma`. A null pointer will be returned if the algorithm is
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unavailable.
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Two older functions for this are
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.. cpp:function:: Compression_Algorithm* make_compressor(std::string type)
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.. cpp:function:: Decompression_Algorithm* make_decompressor(std::string type)
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which call the relevant ``create`` function and then ``release`` the
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returned ``unique_ptr``. Avoid these in new code.
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To use a compression algorithm in a `Pipe` use the adapter types
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`Compression_Filter` and `Decompression_Filter` from `comp_filter.h`. The
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constructors of both filters take a `std::string` argument (passed to
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`make_compressor` or `make_decompressor`), the compression filter also takes a
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`level` parameter. Finally both constructors have a parameter `buf_sz` which
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specifies the size of the internal buffer that will be used - inputs will be
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broken into blocks of this size. The default is 4096.
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