Initial commit
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										172
									
								
								.config/awesome/lain/layout/cascade.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										172
									
								
								.config/awesome/lain/layout/cascade.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,172 @@
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--[[
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     Licensed under GNU General Public License v2
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      * (c) 2014,      projektile
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      * (c) 2013,      Luca CPZ
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      * (c) 2010-2012, Peter Hofmann
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--]]
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local floor  = math.floor
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local screen = screen
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local cascade = {
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    name     = "cascade",
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    nmaster  = 0,
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    offset_x = 32,
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    offset_y = 8,
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    tile     = {
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        name          = "cascadetile",
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        nmaster       = 0,
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        ncol          = 0,
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        mwfact        = 0,
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        offset_x      = 5,
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        offset_y      = 32,
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        extra_padding = 0
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    }
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}
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local function do_cascade(p, tiling)
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    local t = p.tag or screen[p.screen].selected_tag
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    local wa = p.workarea
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    local cls = p.clients
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    if #cls == 0 then return end
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    if not tiling then
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        -- Cascade windows.
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        local num_c
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        if cascade.nmaster > 0 then
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            num_c = cascade.nmaster
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        else
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            num_c = t.master_count
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        end
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        -- Opening a new window will usually force all existing windows to
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        -- get resized. This wastes a lot of CPU time. So let's set a lower
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        -- bound to "how_many": This wastes a little screen space but you'll
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        -- get a much better user experience.
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        local how_many = (#cls >= num_c and #cls) or num_c
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        local current_offset_x = cascade.offset_x * (how_many - 1)
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        local current_offset_y = cascade.offset_y * (how_many - 1)
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        -- Iterate.
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        for i = 1,#cls,1 do
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            local c = cls[i]
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            local g = {}
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            g.x      = wa.x + (how_many - i) * cascade.offset_x
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            g.y      = wa.y + (i - 1) * cascade.offset_y
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            g.width  = wa.width - current_offset_x
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            g.height = wa.height - current_offset_y
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            if g.width  < 1 then g.width  = 1 end
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            if g.height < 1 then g.height = 1 end
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            p.geometries[c] = g
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        end
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    else
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        -- Layout with one fixed column meant for a master window. Its
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        -- width is calculated according to mwfact. Other clients are
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        -- cascaded or "tabbed" in a slave column on the right.
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        --         (1)                 (2)                 (3)                 (4)
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        --   +----------+---+    +----------+---+    +----------+---+    +----------+---+
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        --   |          |   |    |          | 3 |    |          | 4 |    |         +---+|
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        --   |          |   | -> |          |   | -> |         +---++ -> |        +---+|+
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        --   |  1       | 2 |    |  1      +---++    |  1      | 3 ||    |  1    +---+|+|
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        --   |          |   |    |         | 2 ||    |        +---++|    |      +---+|+ |
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        --   |          |   |    |         |   ||    |        | 2 | |    |      | 2 |+  |
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        --   +----------+---+    +---------+---++    +--------+---+-+    +------+---+---+
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        local mwfact
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        if cascade.tile.mwfact > 0 then
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            mwfact = cascade.tile.mwfact
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        else
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            mwfact = t.master_width_factor
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        end
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        -- Make slave windows overlap main window? Do this if ncol is 1.
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        local overlap_main
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        if cascade.tile.ncol > 0 then
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            overlap_main = cascade.tile.ncol
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        else
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            overlap_main = t.column_count
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        end
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        -- Minimum space for slave windows? See cascade.tile.lua.
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        local num_c
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        if cascade.tile.nmaster > 0 then
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            num_c = cascade.tile.nmaster
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        else
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            num_c = t.master_count
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        end
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        local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
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        local current_offset_x = cascade.tile.offset_x * (how_many - 1)
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        local current_offset_y = cascade.tile.offset_y * (how_many - 1)
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        if #cls <= 0 then return end
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        -- Main column, fixed width and height.
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        local c = cls[1]
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        local g = {}
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        -- Rounding is necessary to prevent the rendered size of slavewid
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        -- from being 1 pixel off when the result is not an integer.
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        local mainwid = floor(wa.width * mwfact)
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        local slavewid = wa.width - mainwid
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        if overlap_main == 1 then
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            g.width = wa.width
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            -- The size of the main window may be reduced a little bit.
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            -- This allows you to see if there are any windows below the
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            -- main window.
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            -- This only makes sense, though, if the main window is
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            -- overlapping everything else.
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            g.width = g.width - cascade.tile.extra_padding
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        else
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            g.width = mainwid
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        end
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        g.height = wa.height
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        g.x = wa.x
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        g.y = wa.y
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        if g.width < 1  then g.width  = 1 end
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        if g.height < 1 then g.height = 1 end
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        p.geometries[c] = g
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        -- Remaining clients stacked in slave column, new ones on top.
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        if #cls <= 1 then return end
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        for i = 2,#cls do
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            c = cls[i]
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            g = {}
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            g.width  = slavewid - current_offset_x
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            g.height = wa.height - current_offset_y
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            g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
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            g.y = wa.y + (i - 2) * cascade.tile.offset_y
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            if g.width < 1  then g.width  = 1 end
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            if g.height < 1 then g.height = 1 end
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            p.geometries[c] = g
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        end
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    end
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end
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function cascade.tile.arrange(p)
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    return do_cascade(p, true)
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end
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function cascade.arrange(p)
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    return do_cascade(p, false)
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end
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return cascade
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										276
									
								
								.config/awesome/lain/layout/centerwork.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										276
									
								
								.config/awesome/lain/layout/centerwork.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,276 @@
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--[[
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     Licensed under GNU General Public License v2
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      * (c) 2018,      Eugene Pakhomov
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      * (c) 2016,      Henrik Antonsson
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		||||
      * (c) 2015,      Joerg Jaspert
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      * (c) 2014,      projektile
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		||||
      * (c) 2013,      Luca CPZ
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      * (c) 2010-2012, Peter Hofmann
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--]]
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local floor = math.floor
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local max = math.max
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local mouse = mouse
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local mousegrabber = mousegrabber
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local screen = screen
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local centerwork = {
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    name       = "centerwork",
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    horizontal = { name = "centerworkh" }
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}
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local function arrange(p, layout)
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    local t   = p.tag or screen[p.screen].selected_tag
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    local wa  = p.workarea
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    local cls = p.clients
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    if #cls == 0 then return end
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    local g = {}
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    -- Main column, fixed width and height
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    local mwfact          = t.master_width_factor
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    local mainhei         = floor(wa.height * mwfact)
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    local mainwid         = floor(wa.width * mwfact)
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    local slavewid        = wa.width - mainwid
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    local slaveLwid       = floor(slavewid / 2)
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    local slaveRwid       = slavewid - slaveLwid
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    local slavehei        = wa.height - mainhei
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    local slaveThei       = floor(slavehei / 2)
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    local slaveBhei       = slavehei - slaveThei
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    local nbrFirstSlaves  = floor(#cls / 2)
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    local nbrSecondSlaves = floor((#cls - 1) / 2)
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    local slaveFirstDim, slaveSecondDim = 0, 0
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    if layout.name == "centerwork" then -- vertical
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        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.height / nbrFirstSlaves) end
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        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
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		||||
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        g.height = wa.height
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        g.width  = mainwid
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        g.x = wa.x + slaveLwid
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        g.y = wa.y
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		||||
    else -- horizontal
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		||||
        if nbrFirstSlaves  > 0 then slaveFirstDim  = floor(wa.width / nbrFirstSlaves) end
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        if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
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		||||
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        g.height  = mainhei
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        g.width = wa.width
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		||||
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		||||
        g.x = wa.x
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        g.y = wa.y + slaveThei
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		||||
    end
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		||||
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		||||
    g.width  = max(g.width, 1)
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		||||
    g.height = max(g.height, 1)
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    p.geometries[cls[1]] = g
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		||||
    -- Auxiliary clients
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    if #cls <= 1 then return end
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    for i = 2, #cls do
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        g = {}
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        local idxChecker, dimToAssign
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        local rowIndex = floor(i/2)
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        if layout.name == "centerwork" then
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            if i % 2 == 0 then -- left slave
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                g.x     = wa.x
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                g.y     = wa.y + (rowIndex - 1) * slaveFirstDim
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		||||
                g.width = slaveLwid
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		||||
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		||||
                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
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		||||
            else -- right slave
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		||||
                g.x     = wa.x + slaveLwid + mainwid
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		||||
                g.y     = wa.y + (rowIndex - 1) * slaveSecondDim
 | 
			
		||||
                g.width = slaveRwid
 | 
			
		||||
 | 
			
		||||
                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
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		||||
            end
 | 
			
		||||
 | 
			
		||||
            -- if last slave in row, use remaining space for it
 | 
			
		||||
            if rowIndex == idxChecker then
 | 
			
		||||
                g.height = wa.y + wa.height - g.y
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		||||
            else
 | 
			
		||||
                g.height = dimToAssign
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		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            if i % 2 == 0 then -- top slave
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		||||
                g.x      = wa.x + (rowIndex - 1) * slaveFirstDim
 | 
			
		||||
                g.y      = wa.y
 | 
			
		||||
                g.height = slaveThei
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		||||
 | 
			
		||||
                idxChecker, dimToAssign = nbrFirstSlaves, slaveFirstDim
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		||||
            else -- bottom slave
 | 
			
		||||
                g.x      = wa.x + (rowIndex - 1) * slaveSecondDim
 | 
			
		||||
                g.y      = wa.y + slaveThei + mainhei
 | 
			
		||||
                g.height = slaveBhei
 | 
			
		||||
 | 
			
		||||
                idxChecker, dimToAssign = nbrSecondSlaves, slaveSecondDim
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            -- if last slave in row, use remaining space for it
 | 
			
		||||
            if rowIndex == idxChecker then
 | 
			
		||||
                g.width = wa.x + wa.width - g.x
 | 
			
		||||
            else
 | 
			
		||||
                g.width = dimToAssign
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        g.width  = max(g.width, 1)
 | 
			
		||||
        g.height = max(g.height, 1)
 | 
			
		||||
 | 
			
		||||
        p.geometries[cls[i]] = g
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function mouse_resize_handler(c, _, _, _, orientation)
 | 
			
		||||
    local wa     = c.screen.workarea
 | 
			
		||||
    local mwfact = c.screen.selected_tag.master_width_factor
 | 
			
		||||
    local g      = c:geometry()
 | 
			
		||||
    local offset = 0
 | 
			
		||||
    local cursor = "cross"
 | 
			
		||||
 | 
			
		||||
    local corner_coords
 | 
			
		||||
 | 
			
		||||
    if orientation == 'vertical' then
 | 
			
		||||
        if g.height + 15 >= wa.height then
 | 
			
		||||
            offset = g.height * .5
 | 
			
		||||
            cursor = "sb_h_double_arrow"
 | 
			
		||||
        elseif g.y + g.height + 15 <= wa.y + wa.height then
 | 
			
		||||
            offset = g.height
 | 
			
		||||
        end
 | 
			
		||||
        corner_coords = { x = wa.x + wa.width * (1 - mwfact) / 2, y = g.y + offset }
 | 
			
		||||
    else
 | 
			
		||||
        if g.width + 15 >= wa.width then
 | 
			
		||||
            offset = g.width * .5
 | 
			
		||||
            cursor = "sb_v_double_arrow"
 | 
			
		||||
        elseif g.x + g.width + 15 <= wa.x + wa.width then
 | 
			
		||||
            offset = g.width
 | 
			
		||||
        end
 | 
			
		||||
        corner_coords = { y = wa.y + wa.height * (1 - mwfact) / 2, x = g.x + offset }
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    mouse.coords(corner_coords)
 | 
			
		||||
 | 
			
		||||
    local prev_coords = {}
 | 
			
		||||
 | 
			
		||||
    mousegrabber.run(function(m)
 | 
			
		||||
        if not c.valid then return false end
 | 
			
		||||
        for _, v in ipairs(m.buttons) do
 | 
			
		||||
            if v then
 | 
			
		||||
                prev_coords = { x = m.x, y = m.y }
 | 
			
		||||
                local new_mwfact
 | 
			
		||||
                if orientation == 'vertical' then
 | 
			
		||||
                    new_mwfact = 1 - (m.x - wa.x) / wa.width * 2
 | 
			
		||||
                else
 | 
			
		||||
                    new_mwfact = 1 - (m.y - wa.y) / wa.height * 2
 | 
			
		||||
                end
 | 
			
		||||
                c.screen.selected_tag.master_width_factor = math.min(math.max(new_mwfact, 0.01), 0.99)
 | 
			
		||||
                return true
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        return prev_coords.x == m.x and prev_coords.y == m.y
 | 
			
		||||
    end, cursor)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function centerwork.arrange(p)
 | 
			
		||||
    return arrange(p, centerwork)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function centerwork.horizontal.arrange(p)
 | 
			
		||||
    return arrange(p, centerwork.horizontal)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function centerwork.mouse_resize_handler(c, corner, x, y)
 | 
			
		||||
    return mouse_resize_handler(c, corner, x, y, 'vertical')
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function centerwork.horizontal.mouse_resize_handler(c, corner, x, y)
 | 
			
		||||
    return mouse_resize_handler(c, corner, x, y, 'horizontal')
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--[[
 | 
			
		||||
Make focus.byidx and swap.byidx behave more consistently with other layouts.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local awful = require("awful")
 | 
			
		||||
local gears = require("gears")
 | 
			
		||||
local client = client
 | 
			
		||||
 | 
			
		||||
local function compare_position(a, b)
 | 
			
		||||
    if a.x == b.x then
 | 
			
		||||
        return a.y < b.y
 | 
			
		||||
    else
 | 
			
		||||
        return a.x < b.x
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function clients_by_position()
 | 
			
		||||
    local this = client.focus
 | 
			
		||||
    if this then
 | 
			
		||||
        local sorted = {}
 | 
			
		||||
        for _, c in ipairs(client.focus.first_tag:clients()) do
 | 
			
		||||
            if not c.minimized then sorted[#sorted+1] = c end
 | 
			
		||||
        end
 | 
			
		||||
        table.sort(sorted, compare_position)
 | 
			
		||||
 | 
			
		||||
        local idx = 0
 | 
			
		||||
        for i, that in ipairs(sorted) do
 | 
			
		||||
            if this.window == that.window then
 | 
			
		||||
                idx = i
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if idx > 0 then
 | 
			
		||||
            return { sorted = sorted, idx = idx }
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return {}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function in_centerwork()
 | 
			
		||||
    return client.focus and client.focus.first_tag.layout.name == "centerwork"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
centerwork.focus = {}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--[[
 | 
			
		||||
Drop in replacements for awful.client.focus.byidx and awful.client.swap.byidx
 | 
			
		||||
that behaves consistently with other layouts.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
function centerwork.focus.byidx(i)
 | 
			
		||||
    if in_centerwork() then
 | 
			
		||||
        local cls = clients_by_position()
 | 
			
		||||
        if cls.idx then
 | 
			
		||||
            local target = cls.sorted[gears.math.cycle(#cls.sorted, cls.idx + i)]
 | 
			
		||||
            awful.client.focus.byidx(0, target)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        awful.client.focus.byidx(i)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
centerwork.swap = {}
 | 
			
		||||
 | 
			
		||||
function centerwork.swap.byidx(i)
 | 
			
		||||
    if in_centerwork() then
 | 
			
		||||
        local cls = clients_by_position()
 | 
			
		||||
        if cls.idx then
 | 
			
		||||
            local target = cls.sorted[gears.math.cycle(#cls.sorted, cls.idx + i)]
 | 
			
		||||
            client.focus:swap(target)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        awful.client.swap.byidx(i)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
return centerwork
 | 
			
		||||
							
								
								
									
										19
									
								
								.config/awesome/lain/layout/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								.config/awesome/lain/layout/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
--[[
 | 
			
		||||
 | 
			
		||||
     Lain
 | 
			
		||||
     Layouts, widgets and utilities for Awesome WM
 | 
			
		||||
 | 
			
		||||
     Layouts section
 | 
			
		||||
 | 
			
		||||
     Licensed under GNU General Public License v2
 | 
			
		||||
      * (c) 2013,      Luca CPZ
 | 
			
		||||
      * (c) 2010-2012, Peter Hofmann
 | 
			
		||||
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local wrequire     = require("lain.helpers").wrequire
 | 
			
		||||
local setmetatable = setmetatable
 | 
			
		||||
 | 
			
		||||
local layout       = { _NAME = "lain.layout" }
 | 
			
		||||
 | 
			
		||||
return setmetatable(layout, { __index = wrequire })
 | 
			
		||||
							
								
								
									
										282
									
								
								.config/awesome/lain/layout/termfair.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										282
									
								
								.config/awesome/lain/layout/termfair.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,282 @@
 | 
			
		||||
--[[
 | 
			
		||||
 | 
			
		||||
     Licensed under GNU General Public License v2
 | 
			
		||||
      * (c) 2014,      projektile
 | 
			
		||||
      * (c) 2013,      Luca CPZ
 | 
			
		||||
      * (c) 2010,      Nicolas Estibals
 | 
			
		||||
      * (c) 2010-2012, Peter Hofmann
 | 
			
		||||
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local math     = math
 | 
			
		||||
local screen   = screen
 | 
			
		||||
local tonumber = tonumber
 | 
			
		||||
 | 
			
		||||
local termfair  = { name = "termfair" }
 | 
			
		||||
termfair.center = { name = "centerfair" }
 | 
			
		||||
termfair.stable = { name = "stablefair" }
 | 
			
		||||
 | 
			
		||||
local function do_fair(p, orientation)
 | 
			
		||||
    local t = p.tag or screen[p.screen].selected_tag
 | 
			
		||||
    local wa = p.workarea
 | 
			
		||||
    local cls = p.clients
 | 
			
		||||
 | 
			
		||||
    if #cls == 0 then return end
 | 
			
		||||
 | 
			
		||||
    -- How many vertical columns? Read from nmaster on the tag.
 | 
			
		||||
    local num_x = tonumber(termfair.nmaster) or t.master_count
 | 
			
		||||
    local ncol  = tonumber(termfair.ncol) or t.column_count
 | 
			
		||||
    if num_x <= 2 then num_x = 2 end
 | 
			
		||||
    if ncol  <= 1 then ncol  = 1 end
 | 
			
		||||
    local width = math.floor(wa.width/num_x)
 | 
			
		||||
 | 
			
		||||
    if orientation == "west" then
 | 
			
		||||
        -- Layout with fixed number of vertical columns (read from nmaster).
 | 
			
		||||
        -- New windows align from left to right. When a row is full, a new
 | 
			
		||||
        -- one above it is created. Like this:
 | 
			
		||||
 | 
			
		||||
        --        (1)                (2)                (3)
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
        --   |   |   |   |      |   |   |   |      |   |   |   |
 | 
			
		||||
        --   | 1 |   |   |  ->  | 1 | 2 |   |  ->  | 1 | 2 | 3 |  ->
 | 
			
		||||
        --   |   |   |   |      |   |   |   |      |   |   |   |
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
 | 
			
		||||
        --        (4)                (5)                (6)
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
        --   | 1 |   |   |      | 1 | 2 |   |      | 1 | 2 | 3 |
 | 
			
		||||
        --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
 | 
			
		||||
        --   | 2 | 3 | 4 |      | 3 | 4 | 5 |      | 4 | 5 | 6 |
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
 | 
			
		||||
        local num_y     = math.max(math.ceil(#cls / num_x), ncol)
 | 
			
		||||
        local height    = math.floor(wa.height/num_y)
 | 
			
		||||
        local cur_num_x = num_x
 | 
			
		||||
        local at_x      = 0
 | 
			
		||||
        local at_y      = 0
 | 
			
		||||
 | 
			
		||||
        local remaining_clients = #cls
 | 
			
		||||
 | 
			
		||||
        -- We start the first row. Left-align by limiting the number of
 | 
			
		||||
        -- available slots.
 | 
			
		||||
        if remaining_clients < num_x then
 | 
			
		||||
            cur_num_x = remaining_clients
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        -- Iterate in reversed order.
 | 
			
		||||
        for i = #cls,1,-1 do
 | 
			
		||||
            -- Get x and y position.
 | 
			
		||||
            local c = cls[i]
 | 
			
		||||
            local this_x = cur_num_x - at_x - 1
 | 
			
		||||
            local this_y = num_y - at_y - 1
 | 
			
		||||
 | 
			
		||||
            -- Calculate geometry.
 | 
			
		||||
            local g = {}
 | 
			
		||||
            if this_x == (num_x - 1) then
 | 
			
		||||
                g.width = wa.width - (num_x - 1)*width
 | 
			
		||||
            else
 | 
			
		||||
                g.width = width
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            if this_y == (num_y - 1) then
 | 
			
		||||
                g.height = wa.height - (num_y - 1)*height
 | 
			
		||||
            else
 | 
			
		||||
                g.height = height
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            g.x = wa.x + this_x*width
 | 
			
		||||
            g.y = wa.y + this_y*height
 | 
			
		||||
 | 
			
		||||
            if g.width  < 1 then g.width  = 1 end
 | 
			
		||||
            if g.height < 1 then g.height = 1 end
 | 
			
		||||
 | 
			
		||||
            p.geometries[c] = g
 | 
			
		||||
 | 
			
		||||
            remaining_clients = remaining_clients - 1
 | 
			
		||||
 | 
			
		||||
            -- Next grid position.
 | 
			
		||||
            at_x = at_x + 1
 | 
			
		||||
            if at_x == num_x then
 | 
			
		||||
                -- Row full, create a new one above it.
 | 
			
		||||
                at_x = 0
 | 
			
		||||
                at_y = at_y + 1
 | 
			
		||||
 | 
			
		||||
                -- We start a new row. Left-align.
 | 
			
		||||
                if remaining_clients < num_x then
 | 
			
		||||
                    cur_num_x = remaining_clients
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    elseif orientation == "stable" then
 | 
			
		||||
        -- Layout with fixed number of vertical columns (read from nmaster).
 | 
			
		||||
        -- New windows align from left to right. When a row is full, a new
 | 
			
		||||
        -- one below it is created. Like this:
 | 
			
		||||
 | 
			
		||||
        --        (1)                (2)                (3)
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
        --   |   |   |   |      |   |   |   |      |   |   |   |
 | 
			
		||||
        --   | 1 |   |   |  ->  | 1 | 2 |   |  ->  | 1 | 2 | 3 |  ->
 | 
			
		||||
        --   |   |   |   |      |   |   |   |      |   |   |   |
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
 | 
			
		||||
        --        (4)                (5)                (6)
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
        --   | 1 | 2 | 3 |      | 1 | 2 | 3 |      | 1 | 2 | 3 |
 | 
			
		||||
        --   +---+---+---+      +---+---+---+      +---+---+---+
 | 
			
		||||
        --   | 4 |   |   |      | 4 | 5 |   |      | 4 | 5 | 6 |
 | 
			
		||||
        --   +---+---+---+  ->  +---+---+---+  ->  +---+---+---+
 | 
			
		||||
 | 
			
		||||
        local num_y     = math.max(math.ceil(#cls / num_x), ncol)
 | 
			
		||||
        local height    = math.floor(wa.height/num_y)
 | 
			
		||||
 | 
			
		||||
        for i = #cls,1,-1 do
 | 
			
		||||
            -- Get x and y position.
 | 
			
		||||
            local c = cls[i]
 | 
			
		||||
            local this_x = (i - 1) % num_x
 | 
			
		||||
            local this_y = math.floor((i - this_x - 1) / num_x)
 | 
			
		||||
 | 
			
		||||
            -- Calculate geometry.
 | 
			
		||||
            local g = {}
 | 
			
		||||
            if this_x == (num_x - 1) then
 | 
			
		||||
                g.width = wa.width - (num_x - 1)*width
 | 
			
		||||
            else
 | 
			
		||||
                g.width = width
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            if this_y == (num_y - 1) then
 | 
			
		||||
                g.height = wa.height - (num_y - 1)*height
 | 
			
		||||
            else
 | 
			
		||||
                g.height = height
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            g.x = wa.x + this_x*width
 | 
			
		||||
            g.y = wa.y + this_y*height
 | 
			
		||||
 | 
			
		||||
            if g.width  < 1 then g.width  = 1 end
 | 
			
		||||
            if g.height < 1 then g.height = 1 end
 | 
			
		||||
 | 
			
		||||
            p.geometries[c] = g
 | 
			
		||||
        end
 | 
			
		||||
    elseif orientation == "center" then
 | 
			
		||||
        -- Layout with fixed number of vertical columns (read from nmaster).
 | 
			
		||||
        -- Cols are centerded until there is nmaster columns, then windows
 | 
			
		||||
        -- are stacked in the slave columns, with at most ncol clients per
 | 
			
		||||
        -- column if possible.
 | 
			
		||||
 | 
			
		||||
        -- with nmaster=3 and ncol=1 you'll have
 | 
			
		||||
        --        (1)                (2)                (3)
 | 
			
		||||
        --   +---+---+---+      +-+---+---+-+      +---+---+---+
 | 
			
		||||
        --   |   |   |   |      | |   |   | |      |   |   |   |
 | 
			
		||||
        --   |   | 1 |   |  ->  | | 1 | 2 | | ->   | 1 | 2 | 3 |  ->
 | 
			
		||||
        --   |   |   |   |      | |   |   | |      |   |   |   |
 | 
			
		||||
        --   +---+---+---+      +-+---+---+-+      +---+---+---+
 | 
			
		||||
 | 
			
		||||
        --        (4)                (5)
 | 
			
		||||
        --   +---+---+---+      +---+---+---+
 | 
			
		||||
        --   |   |   | 3 |      |   | 2 | 4 |
 | 
			
		||||
        --   + 1 + 2 +---+  ->  + 1 +---+---+
 | 
			
		||||
        --   |   |   | 4 |      |   | 3 | 5 |
 | 
			
		||||
        --   +---+---+---+      +---+---+---+
 | 
			
		||||
 | 
			
		||||
        if #cls < num_x then
 | 
			
		||||
            -- Less clients than the number of columns, let's center it!
 | 
			
		||||
            local offset_x = wa.x + (wa.width - #cls*width) / 2
 | 
			
		||||
            for i = 1, #cls do
 | 
			
		||||
                local g = { y = wa.y }
 | 
			
		||||
                g.width  = width
 | 
			
		||||
                g.height = wa.height
 | 
			
		||||
                if g.width < 1 then g.width = 1 end
 | 
			
		||||
                if g.height < 1 then g.height = 1 end
 | 
			
		||||
                g.x = offset_x + (i - 1) * width
 | 
			
		||||
                p.geometries[cls[i]] = g
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            -- More clients than the number of columns, let's arrange it!
 | 
			
		||||
            -- Master client deserves a special treatement
 | 
			
		||||
            local g = {}
 | 
			
		||||
            g.width = wa.width - (num_x - 1)*width
 | 
			
		||||
            g.height = wa.height
 | 
			
		||||
            if g.width < 1 then g.width = 1 end
 | 
			
		||||
            if g.height < 1 then g.height = 1 end
 | 
			
		||||
            g.x = wa.x
 | 
			
		||||
            g.y = wa.y
 | 
			
		||||
            p.geometries[cls[1]] = g
 | 
			
		||||
 | 
			
		||||
            -- Treat the other clients
 | 
			
		||||
 | 
			
		||||
            -- Compute distribution of clients among columns
 | 
			
		||||
            local num_y = {}
 | 
			
		||||
            local remaining_clients = #cls-1
 | 
			
		||||
            local ncol_min = math.ceil(remaining_clients/(num_x-1))
 | 
			
		||||
 | 
			
		||||
            if ncol >= ncol_min then
 | 
			
		||||
                for i = (num_x-1), 1, -1 do
 | 
			
		||||
                    if (remaining_clients-i+1) < ncol then
 | 
			
		||||
                        num_y[i] = remaining_clients-i + 1
 | 
			
		||||
                    else
 | 
			
		||||
                        num_y[i] = ncol
 | 
			
		||||
                    end
 | 
			
		||||
                    remaining_clients = remaining_clients - num_y[i]
 | 
			
		||||
                end
 | 
			
		||||
            else
 | 
			
		||||
                local rem = remaining_clients % (num_x-1)
 | 
			
		||||
                if rem == 0 then
 | 
			
		||||
                    for i = 1, num_x-1 do
 | 
			
		||||
                        num_y[i] = ncol_min
 | 
			
		||||
                    end
 | 
			
		||||
                else
 | 
			
		||||
                    for i = 1, num_x-1 do
 | 
			
		||||
                        num_y[i] = ncol_min - 1
 | 
			
		||||
                    end
 | 
			
		||||
                    for i = 0, rem-1 do
 | 
			
		||||
                        num_y[num_x-1-i] = num_y[num_x-1-i] + 1
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            -- Compute geometry of the other clients
 | 
			
		||||
            local nclient = 2 -- we start with the 2nd client
 | 
			
		||||
            local wx = g.x + g.width
 | 
			
		||||
            for i = 1, (num_x-1) do
 | 
			
		||||
                local height = math.floor(wa.height / num_y[i])
 | 
			
		||||
                local wy = wa.y
 | 
			
		||||
                for _ = 0, (num_y[i]-2) do
 | 
			
		||||
                    g = {}
 | 
			
		||||
                    g.x = wx
 | 
			
		||||
                    g.y = wy
 | 
			
		||||
                    g.height = height
 | 
			
		||||
                    g.width = width
 | 
			
		||||
                    if g.width < 1 then g.width = 1 end
 | 
			
		||||
                    if g.height < 1 then g.height = 1 end
 | 
			
		||||
                    p.geometries[cls[nclient]] = g
 | 
			
		||||
                    nclient = nclient + 1
 | 
			
		||||
                    wy = wy + height
 | 
			
		||||
                end
 | 
			
		||||
                g = {}
 | 
			
		||||
                g.x = wx
 | 
			
		||||
                g.y = wy
 | 
			
		||||
                g.height = wa.height - (num_y[i] - 1)*height
 | 
			
		||||
                g.width = width
 | 
			
		||||
                if g.width < 1 then g.width = 1 end
 | 
			
		||||
                if g.height < 1 then g.height = 1 end
 | 
			
		||||
                p.geometries[cls[nclient]] = g
 | 
			
		||||
                nclient = nclient + 1
 | 
			
		||||
                wx = wx + width
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function termfair.center.arrange(p)
 | 
			
		||||
    return do_fair(p, "center")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function termfair.stable.arrange(p)
 | 
			
		||||
    return do_fair(p, "stable")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function termfair.arrange(p)
 | 
			
		||||
    return do_fair(p, "west")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
return termfair
 | 
			
		||||
		Reference in New Issue
	
	Block a user